Thanks for dropping in! I have an exciting post her perfect for you! ;) We are a startup team looking for more talent to join in the early project phase. Now my plan is to set up a good competent and driven team. We are already 4 people joined awaiting your warm welcome!!!! The goal is to have a small scope so we can…
Hey guys, Wanted to share with you a project I'm just about to start, I will be updating this thread with bits n bobs from it throughout the next month or two and will be updating my blog at the same time. If you'd like to see all the pictures im using as reference press on the blog button below to have a look!…
Hello polycount community! I am new here, and hopefully I am posting this in the right place. After many hours of searching all over the net and failed attempts at getting this stuff figured out properly, I've decided to ask for some help. Below I've got a lot of screenshots of my most recent attempt at making a low poly…
Here's a sci fi/ ME inspired room I started blocking out. I was inspired this hotel room in particular. I imagine this as a hotel room aboard a passenger ship. Still figuring out lighting in UE4 so any advice is welcome. Also, I'm pretty unfamiliar w/ sci fi aesthetics in general, so I'm kinda guessing at where…
Greetings! I'm a general modeler/animator, with experience in the industry and with developing an indie game or two myself; prior works of mine are: - Acro Storm: https://store.steampowered.com/app/546610/Acro_Storm/ which I did game design, animation, and some VFX for. - Destiny 2: The Witch…
I've seen lots of article、tutorial、video about how to create environment , but it's all about general building 、walls、....etc when it comes to a environment after disaster like ruins I don't know what to do . In tomb raider there're lots of broken wall or wood,ground with a hole,ceiling or roof collapse,even dent in a car.…
Hi all polycount members ! I create this thread so that I can compile all my works and W.I.Ps all under one roof. Comments and crit are all welcome ! My first demoreel [ame="…
Hi all, I was wondering if its possible to create a tileable texture in zbrush without needing a tileable mesh. To clarify, I already have a lowpoly building modeled out and I want to create a tileable texture for things like the roof and wood panels. Can I just create the highpoly mesh and bake out the detail (AO, spec,…
Hello Folks, Started a small environment piece, a ruined Museum thats slowly started to decay to the elements, the roof will be an arched ornate ironwork thats collapsed letting in the elements and sun. Reached a point where I can start to show it for crits. Remains of exhibits will be scattered around and I'm planning on…
I have started working on my first environment piece. It will be based on this piece of concept art: This is my blockout so far. I need to work on the roof a lot more as I think its a bit off at the moment. I am having some trouble getting the scale of the furniture correct, I think it looks a little large. I have started…