Home Technical Talk

tileable textures in zbrush

polycounter lvl 4
Offline / Send Message
WindchILL polycounter lvl 4
Hi all, I was wondering if its possible to create a tileable texture in zbrush without needing a tileable mesh.

To clarify, I already have a lowpoly building modeled out and I want to create a tileable texture for things like the roof and wood panels. Can I just create the highpoly mesh and bake out the detail (AO, spec, normals, etc) straight into a 1024 texture file, or do I have to do the standard method of making a high and lowpoly version of the same object and transfer detail?


If it's possible to do and anyone has tutorial links, that would be greatly appreciated.

Replies

Sign In or Register to comment.