Hi all, I was wondering if its possible to create a tileable texture in zbrush without needing a tileable mesh.
To clarify, I already have a lowpoly building modeled out and I want to create a tileable texture for things like the roof and wood panels. Can I just create the highpoly mesh and bake out the detail (AO, spec, normals, etc) straight into a 1024 texture file, or do I have to do the standard method of making a high and lowpoly version of the same object and transfer detail?
If it's possible to do and anyone has tutorial links, that would be greatly appreciated.
Replies
http://wiki.polycount.com/wiki/EnvironmentSculpting#Sculpting_Tiled_Maps