The best way to know if your topology is okay is to just skin it and see if there are any areas that dont deform great even after working on them. The topology doesn't have to be final for skinning (remember max has lovely modifiers like skin wrap so u can just use that to get your skin data back if the point order changes) That being said, i think the knees topology needs work, the back will collapse loads when the leg is bent.
Should I make the density of the arms and legs the same ?
Been contemplating about whether should I do it due to the polycount.
I'm targeting max 5k tri for this creature.
p.s Sorry for the error topo on the symmetry line in the Sketchfab
Below is this another work I'm doing it for an freelance.
i would add some AO behind the teeth. They are looking like not conneceted to the rest. I guess you tried, but maybe it looks better when the pupil´s are not stretched and a thin dark line around the eyeball would hide the edgy form from the polygons.
Yeah thats totally better, the eyes and teeth are fitting much more. I have just one crit: I would move the shadows of the plasters away from the mainlight position. Now the shadows looks like an outline and on the arm like the plaster is in the skin and not on it.
Keep on going these are all funny characters i would like to see!
The warriors eyes need some work as mentioned. He is missing his upper eye lid. If you want it to be like how fat droops down from the brow in old people, you need to have it on the outer side of the eyes; not covering the entire upper eyelid. http://www.drneigel.com/public/images/gallery/1360000014_before%20after%202.jpg
Replies
7hr
10hr
Thanks !
@kimchee519 Thanks man !
@ghaz Haha, Will be updating that soon
But im not confident with my topo work.
Whether the flow of it make sense or not.
Body Wireframe
Arms Wireframe
Crit are always welcome !
Tried doing the legs more thinner like what the concept did. But i decided to make it slightly thicker and more anatomical detail to it
This is what I have now.
[SKETCHFAB]62bed08a61284c5698252bbc2f4e6110[/SKETCHFAB]
Should I make the density of the arms and legs the same ?
Been contemplating about whether should I do it due to the polycount.
I'm targeting max 5k tri for this creature.
p.s Sorry for the error topo on the symmetry line in the Sketchfab
Below is this another work I'm doing it for an freelance.
Crit are all welcome !!
Crit are welcome !!
Final
Thanks !
Although decided to move on to the next work, C&C are still welcomed !
Keep on going these are all funny characters i would like to see!
My first demoreel
[ame="http://www.youtube.com/watch?v=b-6HG4bw0r8&feature=share&list=UUqoNL-_H2OKpfz4-XxrmDKQ"]http://www.youtube.com/watch?v=b-6HG4bw0r8&feature=share&list=UUqoNL-_H2OKpfz4-XxrmDKQ[/ame]
Aim is to do a EPIC ! Thor character out.
Gonna be a game character.
Main Ref.
From Phroilan Gardner.
Current W.I.P.
Crit are welcome !!
Needed some advice in the anatomy.
The Face for now.
The overall.
Comments and Crit are welcome !
Face
Weapon blocking
Shield W.I.P
Comments and Crit are welcome !
Speeding up !
Comments and Crit are welcome !
The Belt of my Thor
Comments and Crit are welcome !
Speed Sculpt for the win.
Have to continue my Thor character soon
High Poly
Rendered in Marmoset
Project Doraemon
First blocking
Seems to me like his eyes are too small and too far apart. It would probably be helpful to see the side view as well. Looking good.
50 min Crunches.
Started from a sphere
Keep em coming!
The warriors eyes need some work as mentioned. He is missing his upper eye lid. If you want it to be like how fat droops down from the brow in old people, you need to have it on the outer side of the eyes; not covering the entire upper eyelid. http://www.drneigel.com/public/images/gallery/1360000014_before%20after%202.jpg
Finalizing it soon
If wanna know more about the game, the link is below !
http://www.indiedb.com/games/vg-arena