Hi everyone. I have been in the game industry for 6 years and have shipped 9 games, some of which include: Deadrising 2: Off the record Deadrising 2: Case west Deadrising 2: Case zero Deadrising 2: The Simpsons Game Transformers: Revenge of the fallen I am currently looking for work as an Environment artist or Prop artist.…
If any of you environment guys are looking for a quick challenge to work on, World of Level Design is hosting their second storytelling challenge and their first of 2012: http://www.worldofleveldesign.com/categories/level_design_challenges/storytelling2-2012-level-design-challenge-01.php Basically, you get a vague subject…
So this is my first Environment. It's a detective office. The lights and the just default for now as I'm adding props to the scene and then will go for the lighting later. I'm going by modeling each prop and then texturing it. I wanted to ask should I model and get all the props in the scene first and then texture or model…
Latest progress I have been working on a courtyard in UDK, which I was hoping to add to my portfolio. This is what I have so far. Aside from the ground textures, what I plan to add is: - Vertex painted moss and other details - Lanterns - particle effects, such as leaves - leaves to the ground - something for scale, a bench…
Hey folks, I wanted to post up some new work of mine. I worked on these while at Bedlam Games. In the fantasy stuff I worked on the crypt art assets as well as population for all these images. And I did the trees with speedtree (pretty darn neat program). The statues were not done by me. This stuff was for GammaWorld, a…
Hello, I'm new here. And this looks like a cool place to be ;) Anyway I'm currently making a Gears of War environment in UE4 based on this concept below by John Liberto. I think I've seen this level in the game, could someone remind me what it's called ? Here are some pieces I've done so far Since I've been using ZBrush…
I have started working on my first environment piece. It will be based on this piece of concept art: This is my blockout so far. I need to work on the roof a lot more as I think its a bit off at the moment. I am having some trouble getting the scale of the furniture correct, I think it looks a little large. I have started…
Hello Polycounters ! :) This is my first thread on this forum so I'd like to present myself first. My name is Olivier and I'm studying in computer graphics for about 4 years. I started in belgium and I moved to Quebec 2 years ago. Now I study at the University Laval and I graduate in May. I'd like to present you the UDK…
Hello, my name is Kayla Boland and I am looking for some freelance work! I focus mainly on environment and prop 3D art. I utilize Autodesk Maya and have a lot of experience in Unreal 4 and a little in Unity. Open to learn other engines as well! I currently work in the simulations industry so I'm looking for something to do…
I mocked up a quick test scene for a wine barrel shader and I am seeing extreme... lighting, gamma? and environment map issues. The shader is fairly simple. I have two channels. One for the wood and one for the metal that are lerped together. Metalness is set correctly (and very basically) with complete black on the wood…