So this is my first Environment. It's a detective office. The lights and the just default for now as I'm adding props to the scene and then will go for the lighting later. I'm going by modeling each prop and then texturing it. I wanted to ask should I model and get all the props in the scene first and then texture or model each and texture side by side or is it a personal preference. Any feedback and suggestion are most welcomed. I will be doing day and night cycle for this scene. Below are screenshots of what I have got so far.
I'm with BucketofNuggets. I usually get all of the architecture and detail meshes in right away so I know the scale is right. This is also good for modular pieces to test if they snap together properly.
@BucketOfNuggets@Dreyzie thank you so much for your replies and yes i did a rough blockout before and now doing one assest at a time. Will be updating as i progress.
Love the pieces but do recommend that you cut out the wasted space on the sides of your renders, and if your screen isn't wide, the images is shows not very tall. I agree about the blockout, especially so you can see if the room is big enough or too small. And it's much easier to adjust that, then your finished models. Could you show what your blockout might be? Are you going to do renders or putting it into a game engine like unreal?
Btw, regarding your desk, you might want to add wear'n'tear more towards the edge where you are sitting, remember to think about what parts will be touched/damaged the most. Also regarding the top part of the desk, the wood grain direction should go towards with the longest length, that's how you normally make tables, as it's stronger that way. This might be a personal preference but I think it also looks the best.
@McGreed - Thank you for your input. The last screen shot is in Unreal engine 4. With no light setup...I'll be doing that later...Regarding desk...yes ill be fixing that too what you have pointed out
So I got really sick over the last month and now I'm in good health and back on it. I did a little make over for the desk and the door. I will be texturing each asset now and posting. Will love to get feedback and suggestion as I go.
Love the modelling and texturing on the props, but your final composition and screen grabs are lacking. A narrow camera with subtle post process (dof, film grain, vignette) can really go far into improving this. Back to the walls, if you really must have white walls (and I would really suggest you push more towards old-fashioned wallpaper like you see in old houses), then break that up by vertex paint or layer mask.
Also just curious, but was this your 2016 Ubisoft NXT stuff?
very nice work! I like the style a lot... I feel like spending more time on the lighting for the in-engine shots would really go a long way in helping your presentation. the models and texturing are great, but they just kinda look blah in the in-engine renders. keep it up!
Replies
I always do a rough block out to make sure the scaling and feel is right. Than I start smashing out the assets one at a time.
I'm with BucketofNuggets. I usually get all of the architecture and detail meshes in right away so I know the scale is right. This is also good for modular pieces to test if they snap together properly.
I agree about the blockout, especially so you can see if the room is big enough or too small. And it's much easier to adjust that, then your finished models. Could you show what your blockout might be?
Are you going to do renders or putting it into a game engine like unreal?
Btw, regarding your desk, you might want to add wear'n'tear more towards the edge where you are sitting, remember to think about what parts will be touched/damaged the most. Also regarding the top part of the desk, the wood grain direction should go towards with the longest length, that's how you normally make tables, as it's stronger that way. This might be a personal preference but I think it also looks the best.
https://www.artstation.com/artwork/B4Q56
https://www.artstation.com/artwork/3YP42
Finished the Environment. Did day and night cycle for it.
Also just curious, but was this your 2016 Ubisoft NXT stuff?