@Neox @Noren Thank you so much for your input. I'm so sorry I couldn't respond to you guys earlier, I completely forgot I posted on here. The trees at the front would certainly be trimmed. Those trees existed from the first block-out I made months ago just to visualize and plan my environment so I just replaced them with…
Thanks for the comments :) -Em'- I'm glad you like it! With this one I just wanted to make a car without too much of a hazzle, just for fun. So yes it is just some good old poly modeling indeed. Also when rendering it with for example using Xoliul's shader, I find the results good enough. Considering the lack of a…
Hello, I am trying to render my hair texture in Arnold and having this weird problem where the normal map from aiUtility shader renders a green normal map. I am following this method https://www.artstation.com/artwork/ZLGNG , and the render looks like below. So I tried putting in another mesh (torus in the middle) to see…
360 8K test, I will give it another render soon as
the exposure is too high. It was free map a couple of months ago- https://www.fab.com/listings/ee1872f9-1876-4fad-8f1b-b7bf1cd27abd https://www.youtube.com/watch?v=-figFQiI6qI
Hey everyone!! Okay sooooo I just downloaded Maya 2016 extension 2 and the mental Ray plug in. I turned it on autoload as Autodesk says but can't get it to work. This is my first time doing this. I open a new scene and drop a basic cube in there and try to use mental ray but get a black screen with this: "// Warning: line…
Final Edit x2: Just updated the renders from some feedback I got! Final Edit: Overall I had a blast doing this project. The Handplane baker is incredibly powerful and flexible. The baking speed was insane compared to other mesh bakers I've used. My main criticism is lack of documentation and the curvature bake output was…
Hey PC. I'm in the process of trying to create a normal map for my floor piece to go in my sci fi UDK environment. I've tried rendering it using both xnormal and render to texture, and neither are really working and generally giving me some weird junk. I've unwrapped it a whole bunch of times but it keeps giving me this…
Hi, this is my first post in the Polycount forums. Hopefully I can bring something neat to the table in the future but for now I hope to learn a lot. So for one of my university assignments I have to produce an anatomically correct male body as a game model. It is currently ongoing at this time of writing. At this point I…
Hey guys. First off, I want to thank Illusions for the help on how to figure out my texture rig. Second my issue this time around: Rendering layered textures I was able to build a somewhat functional layered texture rig that I can fully control, managed to make all the connections and now I can control the way my textures…
We’re seeking to work remotely with UE4 experts in Sequencer and Movie Render Que for upcoming automotive cinematics. You will work closely with the Producer and Director on Eastern Standard Time (NY) and log into our local workstation. You will animate cameras and cars in a dynamic fashion in Sequencer for final renders…