Final Edit x2: Just updated the renders from some feedback I got!
Final Edit: Overall I had a blast doing this project. The Handplane baker is incredibly powerful and flexible. The baking speed was insane compared to other mesh bakers I've used. My main criticism is lack of documentation and the curvature bake output was incredibly difficult to get right; it seemed as if it was ignoring the smoothing of the high poly mesh. Once those issues are fixed I anticipate Handplane being my go-to baking software! I modeled in 3dsmax; textured in Substance Painter; and rendered in Marmoset Toolbag 3. The wood floor was a Substance Material from Substance Source and then tweaked to suit the scene. The final beauty renders are using 4k textures but the texture is built to be downscaled to 2k.