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Layered texture help - Maya 3D

Dao
Dao
polycounter lvl 4
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Dao polycounter lvl 4
Hey guys.
First off, I want to thank Illusions for the help on how to figure out my texture rig.

Second my issue this time around: Rendering layered textures

I was able to build a somewhat functional layered texture rig that I can fully control, managed to make all the connections and now I can control the way my textures animate. As you can see in the image, it all looks well and everything...Screen_shot_2013_11_15_at_8_18_31_PM.png

But the moment I render the scene: this happens
Screen_shot_2013_11_15_at_8_22_01_PM.pngI want to know if there's a way to render this scene so as to make the render appear the same as it does in the viewport.

I have tried just about anything, setting all the texture layers in over, messing around with the visibility of all the layers. I have also considered using a layered shader instead of a layered texture, however this one looks extremely pixelated in the viewport and I need to be able to control the animation in the textures accurately.

Please help.

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