Hello Everybody ! This is my first post so I hope that it's at the right place ^^ I study 3D art since 1 years and I really want to be a better sculptor and character artist ! This summer I have done a lot of portraits to train with Zbrush (these are my best) And an other quick sculpt I did yesterday To me my work is too…
Hello all! My goal is to work as a Character Artist at a game/ VR studio in either California or New York. I'd prefer AAA studios, but it's not totally necessary. I'd be willing to do MMO or mobile games as long as i get to do characters. I've spent most of my career as a modeller for feature films, but have struggled to…
Hello, I try to do a Character, based on a face, wich i saw in a Giger Drawing: http://3.bp.blogspot.com/-ZQ7RH-UK9sI/VNmse5AXDdI/AAAAAAAAABA/i3KKM_SGL48/s1600/landscape-xvi.jpg The brighter Face on the right side. I added a Body, and i directed it i bit in a Diver Direction, because the face reminds me a bit like that.…
Hi, I am looking to rig a character I have just made in Zbrush, so that it is functional within a game engine like Unity. I'm kind of rusty and I am not sure whether or not I have the right pipeline. I think an approach I've used before is something like, 1) mirror and cut, then decimate to (x < 10k) triangles. 2) import…
I Need some help on this One I got a character that consists of two Parts (Main Body and tshirt). When I skinned the character to the skeleton the tshirt was only parented to the main body. And that's why I think when I test exported the binded Skelton with the parented meshes udk did not recognize it. It only exports the…
Spinosaurus. Version 1.0 Created on UDK 2011-08 build. As part of a university assignment I needed to create a dinosaur character that can be used as an NPC in the UDK engine. I have done as such and I was hoping that I could get some community feedback on things I could improve or things that are looking good etc. This…
Hey all, been doing this character for a while now but its starting to drag so I'm throwing it up here, hopefully for motivation. More or less based on one of the characters from Troy. Trying to push for demo reel quality here, so all crits welcome - however I'd really love some arm specific crits too. The forearm in…
Hello, I'm a bit late to the party. (And sorry for my English) I remember watching a 3D video of a Disney parade and being amazed at the snow falling to my face. This is what gave me the main idea of the character I want to make. I'm mainly aiming for a nice VR result here. I'd like to make a Snow Queen (or Sand Queen or…
LATEST EDIT : https://sketchfab.com/models/7029db1524be4a14b15273afe16ba584 Making a low poly and stylized character for a (non-existant) MOBA-like game (yeah I know, there are many of those already) but I think it gives a good starting point for designs. The poly budget is very limited at a maximum of 3.000 tris with…
Ive been lurking for awhile but I've finally got some courage to post. This is my first Low Poly character model and I really think I could benefit from the glorious wisdom that is oozing out of every crack and pore of PC. if I should post any other pics to give more info on the model please let me know. the model is a…