Hello,
I try to do a Character, based on a face, wich i saw in a Giger Drawing:
http://3.bp.blogspot.com/-ZQ7RH-UK9sI/VNmse5AXDdI/AAAAAAAAABA/i3KKM_SGL48/s1600/landscape-xvi.jpg The brighter Face on the right side. I added a Body, and i directed it i bit in a Diver Direction, because the face reminds me a bit like that.
Started with a Sphere in ZBrush and defined the Shapes more and more. It´s still a Dynamesh with just 300 000 Polys. I´m not shure if i go through the whole Process to a Low Poly Character here, but I planed to have a WIP Thread here for a long time.
But there will be definitly a Scene, rendered with Keyshot
Comments and Critics a welcome.
And excuse my english.
Cheers
JonnyDjango
Replies
Left is without cage, right with cage... i think i has the same output. And the same problems Can´t see any diffences.
Here are the final results after texturing in Substance Painter. Rendered in Marmoset Toolbag2
He got 15 000 Quads. It took me about 3
I still hope for some feedback.
Hey mcgillchris!
Thanks for the comment. Sorry for the late reply, but i don´t expected a comment anymore. It´s pretty hard to get Feedback on polycount sometimes. Marmoset is easy to use and got some shader presets, that works ok to test some characters and assets without the Need of importing it into an engine. I definitly like it.