Hey all, been doing this character for a while now but its starting to drag so I'm throwing it up here, hopefully for motivation. More or less based on one of the characters from Troy. Trying to push for demo reel quality here, so all crits welcome - however I'd really love some arm specific crits too. The forearm in particular is proving to be a real bitch, I've redone it like 5 or 6 times now and still can't nail it. Think I've established a life long hatred of them.
If anyone has some nice topology of arms in their picture folders I'd love to see 'em. Cloth/Belt haven't had much time spent on yet, hence the roughness. Cheers.
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It's always interesting to see how other people work...I find it odd that you did the feet before the legs... that would never occur to me.
For the forearm, I don't have anything to show you but I would recommend going back to the source - which is of course your human anatomy book(s).
Otherwise it is coming along nicely. Good upperbody topology.
I fully agree with you about the forearm being incredibly hard to model. The twists of the muscle as they travel down the length of it are really tough to nail.
I just grabbed turntable rotating frames of a muscular guy from 3d. sk, and compiled into an mov. I found that immensely helpful.