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Advice on rigging a standard character

Hi, I am looking to rig a character I have just made in Zbrush, so that it is functional within a game engine like Unity.

I'm kind of rusty and I am not sure whether or not I have the right pipeline.


I think an approach I've used before is something like,

1) mirror and cut, then decimate to (x < 10k) triangles.
2) import to maya
3) use their retopo tools.
4) Cry at the sight of my horrible geometry.

So after I have new workable topology, do you just rig that shit up?

TLDR; do you guys know of any good tutorials, tips or methods that would help me in rigging my first game character?

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