Hey guys, Just finished texturing my character I've been working on for a while now. The character is based on the concept by Hicham Habchi https://www.artstation.com/artwork/amzlR https://www.artstation.com/artwork/n616E . I looked at Blizzard's Overwatch as a guide for the art style I was going for. I textured using…
Hello all! A few friends and I are making a side-scrolling shooter/platformer (kind of a mix between DK Returns, Megaman X/Metroid). I'll be heading the Character work and Animation; I've been working on the main character and would really appreciate any comments/feedback you all might have for me. Textures are definitely…
Hey Polycount! I’d like to share with you some of the work we've been doing on NoseBound, a stylized noir adventure game developed under my indie label Quarantine Interactive. NoseBound is a serialized, point-and-click detective game set in a surreal, dark, and gritty city inspired by 1940s noir cinema, with elements of…
It depends if you're an imaginative person. Myself, I have a lot of trouble coming up with anything even approachign a good character design so this listing could come in quite handy. Its not so much whether these things will alter the gameplay or even the look of the character, but getting a fully filled out idea of what…
Hi, I'm making game character and this is high poly in progress (in zbrush). Low poly should have max 3000 vertex. Character will be textured, rigged and animated. For now, every part is separate subtool. I'm not sure which parts should be merged into one mesh. Before, I made another character and my workflow was like:…
Hello. I'm looking to hire someone to do some character design works, mostly at a rough level of detail. This would be for a variety of characters, mostly coming from tabletop. Depending on how things go, a full detail piece may be involved, but that would be discussed separately. Rate to be discussed with respondents
This is my first post here on Polycount and I want to start a thread displaying some of my latest models. First off is a model of Luke Cage, the Marvel superhero. Base mesh created in Maya, detailed in Zbrush, then retopo'd him in Topogun, UVs in Headus, maps made in Xnormal with a little help from Crazybump. Photoshop was…
hey guys, i decided to start a thread for a character sculpt i'm doing. i chose Quinn from League of Legends, since i think her concept art is way cooler than the ingame model. plus she's awesome. i just finished blocking in the main armour bits. this is my first character sculpt and my first full blown zbrush project. i'm…
Nicolas Collings posted his characters from Assassin's Creed Brotherhood on ZBrushCentral. Pics and thread after the jump! A Ubisoft-flavored artist, Nicolas is showing off his efforts in the latest chapter of this stabbing simulator. There's some nice work to ponder for sure, but there's a little bare wang in the full…
A character challenge in the spirit on the monthly Noob challenge? (http://www.polycount.com/forum/showthread.php?t=128591) I am aware of the fact that a similar thing was attempted a while ago (cf. http://www.polycount.com/forum/showthread.php?t=79663&highlight=character+noob+chalenge) But wouldn't it be great to have a…