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Game character - max 3000 verts - which parts should be merged and what workflow do you recomend?

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mzisxx null


Hi, I'm making game character and this is high poly in progress (in zbrush). Low poly should have max 3000 vertex. Character will be textured, rigged and animated.

For now, every part is separate subtool. I'm not sure which parts should be merged into one mesh.

Before, I made another character and my workflow was like:
zbrush: high poly, polypaint, dynamesh to merge subtools into one mesh (exactly 3 meshes - body, eyes and hair), zremesher,
export to 3ds max to refine low poly
export to zbrush, subdivide, project all (but it looked terrible so I decide to project it in 3ds max with polypaint import plugin)

But in that workflow there was a lot of issues with normal and texture maps. Can you recomend something better?


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