Hey guys,
Just finished texturing my character I've been working on for a while now. The character is based on the concept by Hicham Habchi
https://www.artstation.com/artwork/amzlR https://www.artstation.com/artwork/n616E .
I looked at Blizzard's Overwatch as a guide for the art style I was going for. I textured using mainly Substance Painter and a little bit of 3D Coat. This was rendered in Marmoset Toolbag. Hope to get some feedback. I will be working on her sword next.
These are the wip Zbrush sculpt:
Replies
I think comparing it to the overwatch art style there are a lot of points that are different, so judging it as a standalone piece might be better:
- Hair mat is looking a bit plastic, maybe you don't have anisotropic shader on it?
- Skin looks a little plastic as well, tone down the shininess and/or break it up around areas like the elbows with lower values.
- Shoulder muscles stylization, I'd break up the crease around the middle of the arm instead of running it all the way through, this isn't very visible on most screens though.
Besides that beautiful work. I love her expression, her attitude, it's super clean --definitely caught my eye. I look forward to giving it a like on ArtStation
Final thought, like AgelosAP said, her skin is very shiny. It's especially noticeable on the back of her arms.
AgelosAp - Yes, I have anisotropic turned on for the hair. I'll probably go back and see what I can do to make it look less plastic.
@MarcoAntonio - I was thinking the same thing when I was working on her sword...
Here's an update on her sword sculpt.