Is it possible in the Maya Script Editor to get command completion working for Python? Or to toggle last command with the up arrow? I tried changing the settings under command and it didn't work.
Hello Please anyone help me in how to texture tree and their branches. When i am texturing it i can see seam between tree and the branch. Please have a look on below attached image. (Area marked with red circles) I use maya 2012 Please help me out with some tutorials. I am not very experienced into texturing just a…
Hi, I'm currently editing a blendshape in Maya. What is weird is whenever I move a vertice, it also move other vertices and I am not on A SOFT SELECTION MODE. It only happens on select vertices. You can see an illustration here: https://www.dropbox.com/s/w01ea4d9hokflv1/MYA064_inconsistent_bShape.mp4?dl=0 First vertice is…
I'm looking for a way to easily shift existing uv sets up and down in the hierarchy, anyone got a custom tool to do this? I've been doing this for years by creating a empty sets and copy pasting the uv's I want into them but this seems very archaic. I see Maya now has a uv set manager built in which also does not support…
Can you constrain circularise to only move the verts on their edge. Normally in this type of instance in Max I just set verts or edges to edge(or whatever) constraint and then use regularize to make a quick circle without throwing the surface out to make the loops into a circle. Can't figure out how to force circularize in…
I have recently started a project of designing a house in Maya where the display has gone a little bit "quirky" and the polygons aren't rendering properly. This is the first time I've noticed this happening and wonder does anyone know why this might be happening. The little errors are rather annoying and seeing as Ill be…
I'm using transfer attributes, in maya, to transfer uv's which I have done many times and never had a problem, but suddenly it has started to shade my mesh's red. I can't seem to remove the shading it does it to every material I add to it. Anyone know whats going on and how I can remove the shading and stop it from…
I can't get Maya to snap to a vertex point on just a single axis like the X axis. It only works if I snap via the center gizmo (all axis) which is not what I want. I know i've always been able to snap to a point via just a single axis, but now it just won't work. Any ideas what i'm doing wrong? Pic for reference
When creating in maya 2015 'sun and sky' it would create a node called 'mia_exposure_simple' which would gamma correct the sun and sky into a linear workflow but now it doesn't, anybody knows why? and also what does the multiplier category under mia_physicalsky do? what does it control?
I have been using 3DS Max for a while now while i was at Uni, so i decided to make this character in Maya to get familiar with it as well. Anyway here are some renders to see what people think about it. Anyway thanks for any comments that people have, Later.