I have been using 3DS Max for a while now while i was at Uni, so i decided to make this character in Maya to get familiar with it as well. Anyway here are some renders to see what people think about it.
Anyway thanks for any comments that people have,
Later.
Looks like you followed the tut pretty well. I have the case right here, and it looks like brow ridge could use a lot more tweaking to give the face more character. Also the torso looks a little thick instead of emaciated.
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