When you attach, the old object is destroyed and only the object you are currently using is retained. So if you have only two objects in a scene you press H and you see two names in the list, if you attach one you'll only have 1 object left. However you probably created a bunch of ghost objects without verts because you…
Did you intend to load an object space normal map? If you baked both tangent and object space maps, you may have loaded the object space map accidentally, so I would double-check that.
Depends where you are baking the object, but you do not need to collapse any objects, high or low, to a single object. You can have 1 low poly object and the high poly consists of 50 high poly. Just add them to the bake list, no need to name match in that case since there is only 1 LP object. But you probably want to have…
This looks really good! I have a question though that I don't think is worth a new thread. In your scene, for example the wall with the pipes, how many objects are you using? I'm trying to model something similar and I would like to know how I would go about doing it. At the moment I'm making many different objects and…
Check the Pen Pressure tab of your current tool and make sure they´re not set to 100%. And of course check your brush strength as well, it might be very high. (shortcut "m") Or it might be some driver problem. Try restarting your tablet service maybe.... Multiple objects: Just import any object you want. You find all…