So, Im a beginner at 3D modeling, And i find my self not wanting to do objects as i dont have the skill for them. So can you recommend objects that will help build up skill?
Pens are good, especially if they're the cheap clear kind so you can see the spring and ink well inside. Basically what CordellC said, things around your work area. Even simple objects have interesting problems to solve when you really break them down.
The real key to success is to sculpt demon heads in zbrush over and over.
Really though you can learn a lot doing just about anything. The first things I modeled were armor pieces and swords that I was trying to mod into Oblivion and Mount & Blade. It's nice to take on some simple objects to get used to workflow, but you can also learn a ton if you just jump in way over your head. Chances are the end result won't look great but you'll learn a ton. Think about what you want to do and find a cool concept or photo that looks challenging, and take it on.
Well aswell as technique also consider the thought processes that often define aspects of the workflow, so while your modelling/sculpting/texturing think;
"Does this object have logical wear and weathering?"
"Does its material types differentiate well from each other?(eg metal, wood, cloth, plastic etc)"
"Would this function in reality?(especially if it has mechanisms, structural integrity/architecture)"
"Is the penis proportionate to the tank" etc
Well aswell as technique also consider the thought processes that often define aspects of the workflow, so while your modelling/sculpting/texturing think;
"Does this object have logical wear and weathering?"
"Does its material types differentiate well from each other?(eg metal, wood, cloth, plastic etc)"
"Would this function in reality?(especially if it has mechanisms, structural integrity/architecture)" "Is the penis proportionate to the tank" etc
And i find my self not wanting to do objects as i dont have the skill for them
Don't have that attitude...even if its above what you think you can do...try it anyways...you might suprise yourself.
If you are just trying to beef up your modeling skills...model anything and everything...all different sorts of shapes...the more you get used to it, the less daunting the complicated stuff will seem.
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speakers, monitors, etc
Really though you can learn a lot doing just about anything. The first things I modeled were armor pieces and swords that I was trying to mod into Oblivion and Mount & Blade. It's nice to take on some simple objects to get used to workflow, but you can also learn a ton if you just jump in way over your head. Chances are the end result won't look great but you'll learn a ton. Think about what you want to do and find a cool concept or photo that looks challenging, and take it on.
"Does this object have logical wear and weathering?"
"Does its material types differentiate well from each other?(eg metal, wood, cloth, plastic etc)"
"Would this function in reality?(especially if it has mechanisms, structural integrity/architecture)"
"Is the penis proportionate to the tank" etc
this right here.
Don't have that attitude...even if its above what you think you can do...try it anyways...you might suprise yourself.
If you are just trying to beef up your modeling skills...model anything and everything...all different sorts of shapes...the more you get used to it, the less daunting the complicated stuff will seem.