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Mel Scripting for Collision Object

Interstella
polycounter lvl 5
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Interstella polycounter lvl 5
Maya 2016
I have a basic emitter and collision object, but my particles are
going thru the collision object as well as bouncing off.
Don't want them to go thru, only bounce off.
Can anyone help??
Here is the Mel code screenshot. 
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