Hello everyone! I am a student looking to improve my work. I've been interested in character modeling for quite some time now and I am looking forward to hear everyone critics on the character I am currently working on. I literally want you guy to rip her apart and tell me what I am doing wrong. I am willing to go as far…
Hey guys, Just finished texturing my character I've been working on for a while now. The character is based on the concept by Hicham Habchi https://www.artstation.com/artwork/amzlR https://www.artstation.com/artwork/n616E . I looked at Blizzard's Overwatch as a guide for the art style I was going for. I textured using…
Hello all! A few friends and I are making a side-scrolling shooter/platformer (kind of a mix between DK Returns, Megaman X/Metroid). I'll be heading the Character work and Animation; I've been working on the main character and would really appreciate any comments/feedback you all might have for me. Textures are definitely…
Hi, I'm making game character and this is high poly in progress (in zbrush). Low poly should have max 3000 vertex. Character will be textured, rigged and animated. For now, every part is separate subtool. I'm not sure which parts should be merged into one mesh. Before, I made another character and my workflow was like:…
Interesting thread, and I'm in the same predicament. I want to go for character modelling positions, but I've plenty of environments (that's where I started until a few months ago when I learnt character stuff) so I'm not sure. Should I throw in environments even if looking for character jobs? Also, I've seen a few people…
Hello. I'm looking to hire someone to do some character design works, mostly at a rough level of detail. This would be for a variety of characters, mostly coming from tabletop. Depending on how things go, a full detail piece may be involved, but that would be discussed separately. Rate to be discussed with respondents
This is my first post here on Polycount and I want to start a thread displaying some of my latest models. First off is a model of Luke Cage, the Marvel superhero. Base mesh created in Maya, detailed in Zbrush, then retopo'd him in Topogun, UVs in Headus, maps made in Xnormal with a little help from Crazybump. Photoshop was…
hey guys, i decided to start a thread for a character sculpt i'm doing. i chose Quinn from League of Legends, since i think her concept art is way cooler than the ingame model. plus she's awesome. i just finished blocking in the main armour bits. this is my first character sculpt and my first full blown zbrush project. i'm…
Nicolas Collings posted his characters from Assassin's Creed Brotherhood on ZBrushCentral. Pics and thread after the jump! A Ubisoft-flavored artist, Nicolas is showing off his efforts in the latest chapter of this stabbing simulator. There's some nice work to ponder for sure, but there's a little bare wang in the full…
A character challenge in the spirit on the monthly Noob challenge? (http://www.polycount.com/forum/showthread.php?t=128591) I am aware of the fact that a similar thing was attempted a while ago (cf. http://www.polycount.com/forum/showthread.php?t=79663&highlight=character+noob+chalenge) But wouldn't it be great to have a…