Hello, I’m having this bug where when I try to render out the object Id pass using movie render que, I just get a couple of colors out of the Id Cryptomatte (Green and yellow), which it’s very annoying. +I’m exactly following the steps on this video: How to Render Cryptomatte in Unreal (NEW in 4.26) - YouTube +I’m using UE…
Job Description Unreal Engine 4 Senior Systems Designer About the Position: Visual Purple is looking for a UE4 Senior
Systems Designer for full-time on-site work at our Boise, Idaho office. This is
a full-time position. The ideal candidate would have experience working with
Unreal Engine 4 in creating compelling gameplay…
Hi, I have a model of a shoe, which has an ID map that corresponds to each part of the shoe, because I want to be able to quickly change the materials and make a lot of variations. However I also plan to add stitches as a layer in SP (not as a geometry of the highpoly model) and then later make multiple color variations.…
Sorry if it was asked 100 times already but.. How do I reimport my Color IDs mask? :) I've already gone 60% of my material assignment but now I decided that a few parts of my mesh need different material properties. Is it possible?
hey guys... haven't really been posting here in a while but I figured I would share something I learned today I recently discovered the baking engine in Substance Painter (how did I miss this?) and was working to figure out how to get my ID maps working from my ZBrush meshes. In my pipeline, I use ZBrush>Modo>Substance…
Sup guys, I don't know if this has been pointed out before, and if so I apologize. Id Software is apparently making their next game rated TEEN which is worrysome because their games have always excelled at creating a frightening environment through the use of gore and horror elements in their games. When I first played…
So I've been trying to get this thing to bake since last night. No matter what I seem to do it gives me flat errors on almost half the model every bake. At this point I don't know what could be wrong -I've built and rebuilt the cage multiple times, and it always appears to be completely covering the high at all points…
Hello All! Pretty new to quixel and my first post and am pretty sure I am missing something probably rather simple but after I apply color id's to my objects in max and hit render in quixel colors tab I get a black render?? Everything is uv'd correctly and in same uv tile. Must objects be attached to same mesh? Cheers…
Hi there community! :) I'm doing a character that has a hairsystem (xGEN) and should have a rigging setup with facial rig and blendshapes. Since it's a kinda animal the whole body is one single mesh. For obvious reasons, I didn't want to copy the whole mesh every single time for each blendshape, so I used the technique to…