CrazyButcher's Edge Straighten script is pretty handy for making consistent supporting edge loops. A good workflow is to create your model without supporting edge loops first, then once you are finished go back over it and put them in. The reason behind this is that it's faster to work without all the supporting edge loops…
Cap won't have artifacts unless the loop is too close to the edge - in that case not only you'll get them after removing the loop, but also because it affects cage projection on this the edge. So there is some planning involved, but it's the easy and fast (you can store the loops in an Edit Poly) if you can't add more…
I did. It looks like the main things are a loop split at the knee with the extra half loop in the front, like example A and an extra half loop at the elbow like this That's what I tried to emulate on my mesh, but mine has more edges around the limbs than these examples, so I'm not sure at what point these rings should be…
Hi All, This is WIP Maya script to cut and snap to the higher resolution loop. Use Select Edge loops and it will add the vertices on the missing areas and it will snap it to the higher count loop. It's mostly used if you want to weld terrain to the road or so. p.s : I am doing this for my second version of the Nitropoly.…
Thanks for the feedback . I Used turbo smooth after unwrapping and had to ad extra loops to maintain the shape of the drawer. This affected the table top shape with some sharp edges . I should have put loops on the inside of the drawer. Only noticed after texture and posting . Will Keep in mind next time how loops are…
workflow wise maya is different than Silo if you want to do a an edge loop insertion you have to use the "insert edge loop tool" and use it in an edge and it will split the rings of this edge.
Morrowind immediately comes to mind. It was a great loop, but when that one great (short) loop is the whole soundtrack, it's kind of a bummer. Shame, really, as the music itself, what little there is, was actually pretty epic.
have you tried just dropping one edge loop, than doing a bevel on that loop, which will spilt it and give you control kinda like pinch in max by adjusting the offset attribute.
I think the fingers need some more loops to get them to bend correctly instead of just one loop for each segment. If animated, the geometry would collapse and look all wrong.
You can remove loops by selecting them and hitting Ctrl + Backspace. This removes the edges AND the vertices. Just hitting Backspace will remove the loops, but will leave the vertices. marq4porsche - Yeah, there is a Collapse tool in Max.