Is there a mel script or easy way of selecting every other edge on a ring or loop like the dot loop function from polyboost/graphite tools in max? I'm using maya 8.
Hmm, I was wondering this recently too. Basically any sort of "pattern select" stuff - like if you select 2 faces spaced apart by 2 faces, then can a "pattern select" grab every face offset by 2 in a similar way?
I might have to look into methods for this, sounds like it might not be too hard to script (if nobody has already).
I'll probably take a look at these existing scripts and see if they can be extended to a more generic thing that detects your current selection and expands based on that starting point.
Replies
I might have to look into methods for this, sounds like it might not be too hard to script (if nobody has already).
I actually posted this question on CG Talk a few weeks back and got some replies......
http://forums.cgsociety.org/showthread.php?f=7&t=790077
I used Cheesestraws link
http://forums.cgsociety.org/showpost.php?p=5878934&postcount=4
and it works great, although there's a typo in it -
// for edge rings:
polySelectEdgesEveryN "edgeLoop" 2 - "edgeLoop" should be "edgeRing"
I'll probably take a look at these existing scripts and see if they can be extended to a more generic thing that detects your current selection and expands based on that starting point.
Tim Fowler wrote it for someone a while back.
It's the SelectEveryNEdge script
He's got some other useful scripts too.
polySelectEdgesEveryN "edgeLoop" 2