Hey there everyone, So I had a couple scripting issues that I've been trying to resolve within UDK Mobile, but no luck thus far. Posted on UDK's forums but I figured I'd post here as well in an attempt to get some assistance. Wondering if anyone else has any input as to what I might be doing wrong or what I could do to fix…
Hi Polycount: So I have a question regarding proper prop rigging for UDK from Maya, so there's no weapon switching in game. What needs to be set up specifically for this to work for an animator in Maya and THEN export correctly to UDK? From talking with the Polycount Hangout, it seems like all that needs to be done is all…
For a university project we were tasked to create a simple game level. We were only taught how to use the BSP tools within the game engine.So alot of learning and frustration went into this to work things out, the materials are very simple Maya materials imported into the engine via the .fbx. We had about two weeks to do…
Hey guys, I am having a problem best described with pictures. Shadermap 2 (Blender looks the same): UDK: I am not resizing the image in UDK or anything. I don't know what is going on! Thanks, Benton
Here is my latest work called 'Liquor Store' It is realtime screenshot that built in UDK. Hope you guys like it :) World of Warcraft Fan Art. 3DMAX, Photoshop, UDK
Hello All, So I stumbled across CubeMapGen for blurring cubemaps which looks like it does a good job of, unfortunately it takes cubemaps in a horizontal format rather than the format which UDK accepts :( So I was wondering if anyone had a good workflow for using CubeMapGen with UDK? Thanks Mike
Hi Everyone. Forecourse (A newly developed indie game company by Michael Allar) and I have been working with UDK's mobile engine to release a iOS game app; StuffIt. StuffIt is a third-person horde wave shooter aimed for mobile devices. You play as a kid who used to abuse stuffed animals by ripping them apart and doing…
UDK March update with some familiar art thrown in, congrats Tor Frick Epic Games Releases March 2012 Unreal Development Kit Beta Epic Games, Inc. has released the March 2012 Unreal Development Kit Beta, the latest version of the free edition of Unreal Engine 3 that provides access to the award-winning 3D game engine and…
Everyone says 96 udk units = 6 feet, average human height, but according to the udk wiki and a bunch of other forum posts 1 udk unit = 2 cm. 96 units x 2 = 192 cm which is like 6 foot 3. so i dont understand how both of these can be true. I was building basic blockout assets for my scene under the assumption that 96 units…
Hello I am working on a UDK Environment and wanted to get feedback and critiques, I had a few questions what would be a good replacement to the archway I have? I was thinking of going with a limestone archway that was toppled over and if anyone knew a good tutorial for UDK 4 to make mist under the waterfall? Thank you for…