Everyone says 96 udk units = 6 feet, average human height, but according to the udk wiki and a bunch of other forum posts 1 udk unit = 2 cm.
96 units x 2 = 192 cm which is like 6 foot 3.
so i dont understand how both of these can be true.
I was building basic blockout assets for my scene under the assumption that 96 units = 6 feet tall and based everything on that and when i actually imported it everything looked tiny and cramped, and i did change the world properties to UTgame. I dont know if its the fact the characters gun is huge or what but it looks like a fisher price house.
should i model without using any real world measurements and just work under the assumption that 96 units is exactly 6 feet tall and 16 units is exactly 1 foot tall even thought it isnt? How would that affect my assets if i want to import them into another engine like the cryengine?
Im really confused here so i apologize if this all sounds like incoherent rambling.
Replies
In the end:
"UE3 treats one Max Unit as one Unreal Unit, regardless of what length the units were originally set to in Max."
Not sure about that, but to me, it looks like this: wether you're modeling with centimeter/feet or whatever, in the end, UDK will read 1cm=1UU=1foot= etc etc.
the 96uu=6feet is just here to give you an idea of the scale from a player pov (as long as you don't change anything...).
Again, not sure about all of that, but don't work directly with foot/cm etc, work with simple maya/max unit, and as you said, work under the assumption that 96 units is exactly 6 feet (again, axcept if you change it )
Hope this was meaningfull ^^
How would this affect the assets if i want to import them into the cryengine? Would i have to drastically rescale everything?
as long as your art team/all of your work uses the same scale in max/maya/whatever, then it will all be "to scale" in udk. that is, they will be to scale in reference with each other.
even without that 256 is ok for average envirnonment you can go as high as you require.
my bad if that emo means something stupid.