O glory to hand painted modularity! Beautiful textures. i agree that the grass material is bright. and that front "desk" of liquor doesn't feel grounded. it keeps grabbing my eye. also use the grass to hide the clipping of the front steps and whatever else clipping. This inspires me ^_^
Yap. The scene looks awesome . Is the scene using spec and normal maps too? I think not but the large sign thingy on the top of the building looks like it could have some.
A really well done piece. Not much to pick apart really just subjective things.
One thing would be the practicality of a raised "bump" below a set of stairs. Some flag stones or wooden decking at the base and / or this area flattened out would make more sense and allow the building sit into the environment better.
I'd hangout there. The only thing weird to me is how bright your grass is in the light. It could be the vertex normals of the cards. Looking sweet though.
That warm light hitting your foreground sitting atop those cools in the mountains and sky is very charming.
I really dig your vista stuff. Mountains look really cool, especially with the fog starting to stack on them. Skybox and clouds are rocking too, is that just a custom texture on a sphere?
Replies
One thing would be the practicality of a raised "bump" below a set of stairs. Some flag stones or wooden decking at the base and / or this area flattened out would make more sense and allow the building sit into the environment better.
That warm light hitting your foreground sitting atop those cools in the mountains and sky is very charming.
I really dig your vista stuff. Mountains look really cool, especially with the fog starting to stack on them. Skybox and clouds are rocking too, is that just a custom texture on a sphere?
Great stuff!
-Jon
Yeah, maybe desaturate a bit the grass, it looks flashy...lol
For the rest, I like it!