Hi! I wanted to get some critique on my recent scene which is made using Maya, Substance, and Unreal. I made this scene for realtime purposes, for games. I am new to polycount so I started with a finished scene. Please let me know what do you think. Cheers! Artstation Link: https://www.artstation.com/artwork/xzR0KR
I made this post with a lantern on it as a small part of a bigger WoW inspired scene. Ill be posting more updates with more props for my scene once they are all done, but for now i'm pretty proud of this one so I thought id share it! Any critiques or comments would help a lot, I want this scene to turn out really good :)
I'm currently working on a scene where I want some blue ambient light, but the only actual light sources in my scene are torches and braziers. Is there a way to make the central marble floor ignore the blue light sources I'm using for ambient light? - Because right now the reflections of the light sources are unjustified…
not sure really, just trying to keep them as low as possible. most of the polys are in the wheels, so I might have to bake most of the details, just keep the silhouette intact. not sure wheter to bake the bevels in , but I am sure there will be baking issues and a lot of hassle to make them look good the original scene was…
I'm using Unreal. First I turned off the fire place lights and had only the default skylight and directional light (sun) from the FPS template. That way I could adjust my sunlight coming in the windows as much as possible before adding any more light. You have to play with the indirect lighting strength setting of your…
Hi! Recently I decided to work inside of UE5 and play around with lumen. I mostly worked inside of UE4 before so it was good to look around what UE5 had to offer. I'm currently studying to get a better understanding of lighting. I build this scene with quixel megascans and the megascan tree package from the marketplace. I…
I want bake a scene that make it look better as well as dynamic light same scene. But, the result of baked scene is too different and inconsistent to I can't use it and must to adjust so many properties of lights. Have any good way to bake a almost perfect lightmap? Or It is have some better processing pipeline recommend…
Hey guys, I've been working on a scene and it's all been alright until all of a sudden after a light bake these strange, harsh, blue errors started popping up in the areas of the scene that a mostly in shadow. Any help would be amazing as I've got a hand in for this scene in the next couple of days! Thanks! Note: I've…
[ame=" https://www.youtube.com/watch?v=tqAscy66Kl0"]http://www.youtube.com/watch?v=tqAscy66Kl0[/ame] In the last six weeks we've completed the assets for all the playable zones in the demo map and in doing so reached the point at which momentum begins to grow exponentially. The final tasks on the to do list can now be…
Been relighting a scene by Conor Sullivan and I could use some feedback on drawing the composition in, reference images and all that jazz. Advice on reducing visual clutter and balancing the scene would be immensely helpful. I feel as though the environment is fighting against the scene.