I'm currently working on a scene where I want some blue ambient light, but the only actual light sources in my scene are torches and braziers. Is there a way to make the central marble floor ignore the blue light sources I'm using for ambient light? - Because right now the reflections of the light sources are unjustified in the scene.
Thanks!
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You could also play with the "Min Roughness" setting in the lights to reduce their Specular contribution as well, if you wanted to keep them as Stationary or Movable for whatever reason.