I want bake a scene that make it look better as well as dynamic light same scene.
But, the result of baked scene is too different and inconsistent to I can't use it and must to adjust so many properties of lights.
Have any good way to bake a almost perfect lightmap? Or It is have some better processing pipeline recommend to me?
Thinks everyone.
Replies
I'd suggest posting some images to illustrate what sorts of problems you are having and what your scene is composed of.
Edit - Also maybe post a screenshot of your bake settings in Unity
Just like this picture.The left is baked, the right is dynamic. Right is more nature than left of color transition / fade.
I use 2 point lights to simulate this transition / fade, but it is not my expectd result.
Possibly you also have inconsistent lightmap texel scale.
https://unity3d.com/learn/tutorials/topics/graphics/fine-tuning-lightmap-parameters