Hey guys! New iteration (2nd May) OP: I originally started this work in February for the Environment noob challenge. Unfortunately halfway through Feb I had to find and move into a new apartment, then once moved into the promised land, I've had no internet for a month due to issues at the exchange and on top of that it was…
Hi everyone, This is a WIP prototype level that our team of 7 has been working on with the mentoring of members from SOE. The premise was to create a level that would fit within the Free Realms style, with a sci-fi twist added to it. Long background story short, a group of exiles crash land on a desolate planet, and in the…
Hello! Adam here from the Polycount team. :) I'd like to get a thread started to hear from the Dota 2 content creator sabout how we at Polycount can make things easier for you. Many of you have been gracious enough to share revenue with us as a third-party contributor and we're really, really appreciative of that. We're…
OK so I'm having some problems with Unity default shading system. I have to texture a terrain that I built externally in Blender but am stuck at so many different places. So this is what the problem is - 1.sculpted a terrain mesh, 2.decimated it to create a low poly mesh, 3.baked out a normal map, 4.tried out the 4 layered…
Hey all, This is my first post in these fourms and I need a little help with starting a part of a model I'm currently working on. Im fairly happy with my RX-78-2 Kai that I modeled, and now I'm trying to GM-ify it, which is a pretty simple conversion since they are nearly identical, but the problem I'm having is with the…
Hi folks I´m now finished with my final project and so i can show what i was working on since.. ähm... oh.. shortly after domwar ... I ... ujuj.. time goes on faast This is some kind of prerelease in the english internet world, so if you find any problems or it-would-sound-better-if within the english subtitles pls. let me…
For this project, I wanted to create a ruined city that had become overgrown. I made two scenes, one was day time while the other was night time. I wanted the city to be fairly realistic but still maintain a fantasy feeling. I found it difficult to combine the two different styles. Another hard part of this project was…
Hi, I would like to take some crisp screenshots of an environment. Everything is downscaled 1 or 2 LODs atm. In the BaseEngine.ini I changed the LODBIAS to -2 for all the texturegroups, but it has no effect in the engine. Doe anyone know a way to globally set all texture to max res, either with LODBIAS -2 or TextureGroup…
Swizz your newer stuff has been most inspiring. People like you keep people like me motivated. @suburbbum: hahaha i've gotten poop monster twice today, it's hard to get rid of that poopy feeling without having a bajillion subtools/polygons. This dude was supposed to be a 2 week project but it's turning into a 2 and 1/2…