Hi,
I would like to take some crisp screenshots of an environment. Everything is downscaled 1 or 2 LODs atm.
In the BaseEngine.ini I changed the LODBIAS to -2 for all the texturegroups, but it has no effect in the engine.
Doe anyone know a way to globally set all texture to max res, either with LODBIAS -2 or TextureGroup Cinematic, without the need to go into every single texture and do it manually?
Replies
so your shortcut would look something like this:
I haven't checked UE4 but in UE3 this used to turn of the lodgroups, and turn off the texture streaming. So each texture would be displayed at the size it was on disc.
this stuff:
If you're trying to display images bigger than 4096 it might not be supported by your video card at all. So it doesn't matter what you do you'll never display the textures at max resolution.
The max res I am trying to display is 4096.
I just dont get why the LODBIAS in the baseEngine.ini does not affect the lodbias when I launch the editor.
Will see if the min texture size works.
But isnt there an easy way to do this? Cinematic teams must have easy access to upressing textures, right?
Thanks!
Why don't you want to do it manually? Scene that big? I use very modular materials, so one change updates 80% of the level anyway.
Yeah, was UE3, and yeah, there scene and number of objects was way too high to do manually