Been working on this environment for 2 weeks now and I'm quiet stumped, not sure what to do and fix it doesn't look to good imo so any art gods out there drop some knowledge thanks c: Having some lightning problems as well in my scene, if anyone knows how to fix it, it'd appreciate it :D
Hey guys, I've been working on this environment in UE4. It's based on a concept by Ilya Dykov. The mood I'm going for is morning/mid afternoon, as if you just stumbled upon this dystopian thing in the middle of the woods. Here's where it currently is: Concept: There's still much I need to do but I'd appreciate any and all…
Hello all! I've been working on this environment for about 2 months on and off and I think its getting into final stage of completion. Any comments, critiques, suggestions to make this piece better will be welcome. Thank you :) Uh one thing I just noticed, I think I should light up the shadows a bit
I've been working on a bunch of assets in the UDK for lava sections of a cave environment for a project me and a bunch of others are working on. Everything you see here is created by me. It's composed of a fluid actor for the lava, particles for the fire and lava bubbles and two rock props for the walls (that have just…
Hey everyone! So this last month I worked on this scene. I took inspiration from the new Pandaria concepts and added some of my own things to it. I'm still working on a few assets but here are some WIP renders of the environments: I'm looking for some critiques/comments so let me know what you think!
Yay! Another damn Sci-Fi environment =D So I've been working on this about two weeks now, fleshing it out with objects every so often, but I wanted to get some critique and comments on it to see how it's coming along. Possibly a paint-over if anyone's willing to try =]
Hey Polycount, Thought I would share my latest project, it's an urban environment made in UE4. Inspired by cities like Hong-Kong and Tokyo, I really wanted to try my hand at a dense city scene. Looking for critique, as I may take another quality pass to it. Thanks everyone!
I decided to wrap this up. Hope you enjoy the environment. All you have to do is download the file for unreal 3 and put the files in this directory. Its about 30 mb. My Documents\My Games\Unreal Tournament 3\UTGame\Published\CookedPC\CustomMaps http://www.zshare.net/download/714335983b20246b/
Hey Polycounters, another school assignment to make a small diffuse only environment with hand painted textures. This is my progress so far, fortunately I'm getting faster each time I work on a new tile because there is only 3 days left until its due. Any feedback appreciated!
I'm a 3D artist specializing in environment art and props. I am currently available for contract opportunities. You can visit my portfolio via the link below. Software: Maya, Photoshop, UDK/UE4, Mudbox, Quixel Suite, Substance Painter Portfolio: http://trevorsedgwick.weebly.com/ Contact: tsedgwic@gmail.com