Hey Polycounters, another school assignment to make a small diffuse only environment with hand painted textures. This is my progress so far, fortunately I'm getting faster each time I work on a new tile because there is only 3 days left until its due. Any feedback appreciated!
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They don't read as monotone (which is great and usually an issue (I do that a lot)). But the amount of black in the texture shadows make these read dirty. I would replace the black with an additional color.
The biggest issue is right now this is just a random wall. Give it a story, purpose, setting, etc. Put some thought into that and it will pull everything together.
Quick update on what is hopefully more interesting geometry.
Presentation shot
Everything looks pretty sweet but the roof in general looks oversized with the current texture set up. Just my thoughts