Been working on this environment for 2 weeks now and I'm quiet stumped, not sure what to do and fix it doesn't look to good imo so any art gods out there drop some knowledge thanks c:
Having some lightning problems as well in my scene, if anyone knows how to fix it, it'd appreciate it
Replies
-I'd say that the texture of your tree is off. Those touches of orange are really not fitting in. Also not feeling the nmap and not much variation from roughness. The trunk seems a bit forward, you can put some edge loops to come and deform it. Finally, not very integrated to the ground, maybe some moss, dirt,... on the bottom of the trunk would help a lot to make it feel alive.
-The barrier texture is not that interresting. Not sure what it is, maybe the tint but it seems really off. Also, how is the barrier holding together? You could add up some nails, ropes,... No ground integration here, put some dirt on the bottom of it!
-Your grass is sometimes oddly shaped. Try to have nice curves. Also, integration, more green on the soil, more dirt at the bottom so the two fit together. The transition is too sharp.
Try that and i'm sure it'll look better!
Oh... I just realized its an an image of a dog's resting place... Damn.
Aside from the grass thing, it looks good.
https://polycount.com/discussion/63361/information-about-polycount-amp-new-member-introductions/p1#tricks
I tried posting my image without a link but it didn't work but I think it should work now!
I changed the lighting a bit it was too bright before now it doesn't look overexposed.
Thanks @smous @Ashervisalis for taking the time to give me feedback c:
and Thanks! @Eric Chadwick