Hi guys, so i made my custome uv seams in 3ds max imported the uvm collapsed obj into zbrush to unwrap the uvs. After that i got okay layed out uvs like that then i copied the uvs and past them on my main mesh. Worked for me until now... i turned off my layers didnt change. double checked the poly amount. Well it doesnt…
I am unsure of what my issue is with my uv space. Here is an example. I am using Max2009. My uv space when i place my texture to show in the uv box shows up fine. On my object in the viewports though the texture wont show. This happens when my uvs are in the 0to1 box. The only way I can get my textures to show in the…
Hi, I'm just getting to know the baker in Toolbag and so far I'm loving the workflow. One thing I can't work out though - how to handle overlapping UVs that match perfectly when re-using texture space. For example, say I have an object with matching handles that run along the left and right sides. In the past using the…
Looks like Unwrap UVW doesn't show UV channels other than 1? I applied a planar on UV channel 2, and then unwrap UV (set to UV channel 2), and it shows the same map as in UV channel 1, when they are very different. any notes or data on this? Maybe I'm missing something.
Hello everyone!! here's my problem: i created a mesh with zbrush,everything went perfectly model looks nice,very low poly count and everything but...it is composed of 3 different UV maps and 3 different subtools(zbrush). For time saving issues(and since i'm not able to get multiple textures on a single object working…
I've recently been reverse engineering some example content in UE4 and I came across some of the flowing fluid materials and meshes from the Elemental Demo a long while ago. One thing I was noticing is that the texture is pretty much a panning tileable texture moving in a single direction, but the beauty of the effect is…
Hi , my question is really simple. What is the best way to make a UV for a diorama ? I mean it's better you have only 1 UV and 1 texture or many UV with many texture. It's for this diorama + UV: Thank you.
So I'm really stuck with this next problem. We have this building that's being destroyed for our school project. The original Uv's were all tileable and overlapping on the before it went into houdini. Houdini kept all the original UV's after fracture, but as it goes we want to project a different texture on it. This is…
Hi guys, I've encountered a problem with my UVs. I've created hair cards and the UVs are fine in Maya (see image attached), but when I import the model to Zbrush and export it back to Maya, the UVs have either lines on some of the edges or some UVs break apart entirely where each poly becomes a separate UV shells. I don't…