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Help!! UVs splitting/seperating during Zbrush/Maya workflow

suwhan
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suwhan node
Hi guys,

I've encountered a problem with my UVs.

I've created hair cards and the UVs are fine in Maya (see image attached), but when I import the model to Zbrush and export it back to Maya, the UVs have either lines on some of the edges or some UVs break apart entirely where each poly becomes a separate UV shells.

I don't do anything fancy to the meshes in Zbrush, just move them around with the move and move topology tools.

This is driving me crazy, I've tried pretty much every variation of exporting methods with no luck.

Have any of you encountered this problem? If so, how did you fix it?

Thanks in advance!





(first image- my standard export settings in Zbrush
second image- my UVs before exporting
third image- my UVs with cracks on the edges after reimporting it to Maya from Zbrush)

 

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