Hello everyone!!
here's my problem:
i created a mesh with zbrush,everything went perfectly model looks nice,very low poly count and everything but...it is composed of 3 different UV maps and 3 different subtools(zbrush).
For time saving issues(and since i'm not able to get multiple textures on a single object working ingame,skyrim) i want a single texture for it but the problem is that when i merge subtools uv mapping goes off,even checking the "uv" option doesn't seem to work...i've tried uv master and multi map exporter...help please
edit:i just found out that UV maps are properly viewed in zbrush but not in others 3d programs (i created them with uv master if that matters and i export the tool as .obj)