I am not really looking for crits on this model...but feel free to do so. I am not really going for realistic...but more anime-ish. just kinda started making it. a freestyle i guess. i will get the wires in later. just got anxcious to show her. it has been a while since I posted. I am still pondering on what to do with…
We are looking for an animator/artist with extensive experience in UE4. We are looking for someone who can rig new character models, make some new animations, and has experience with the animation blueprint system. The game you will be working on is Wormhole Wars (FPS with portals): https://youtu.be/oEQrTCSg8lY…
A low poly squirrel (1,270 polygons) Student work. First time model an animal, so of course it does not looks professional, if you can give me some feedback that will be great. Might or might not unwarp and texture it in the future. Software use: 3Ds max
Are you ready to push the boundaries of animation? Ready to test out new techniques in facial animation? A Premier 3D Production Studio in Santa Monica is seeking a high profile Senior Animator to join their team to work on a high profile game. This position is a 6 month contract with good possibility of extension. You…
Hi everyone, I am very new in maya animation and can't figure out what to do in this case. My pelvis bone has some rotation( y-90 z-180 for proper export to the game engine) but obviously this is causing pelvis wobbling between key poses instead of expected result. Is there an easy way to get around this problem?
Is there a way to swap between cameras in the animation editor? I could do an exposure fade and a 1 frame jump to a new position or render multiple camera passes and edit together in post, but it'd be much easier for me to have a handful of cameras to swap between them with keyframing. Is this something I can do now and am…
I'm trying to create an animation that starts and ends slow but the center is going pretty quickly. I have a white bar that will be an emissive, and acting as a beam of energy going through a static mesh I have set up. It'll travel from one end to the other starting slow, picking up speed quickly, then slowing back down…
Project: [Untitled Disney Project] (For the sake of NDA, I cannot say what IP this is for.) Role(s) Required: 3d Modeler and Animator, Level Designers. (3d Assets dept.) Project Length: 6 months – 1 year, depending on speed of completion Project Purpose: This is a vertical slice demo showcasing gameplay mechanics to win…
Clog The Cog Studios is a small indie development group focused on the unity platform. Our development is very laid back and friendly, but don't get it wrong, we get work done. What I've come here today for is to recruit a character artist, meaning modeler primarily, but texture art and animation are a major plus. What we…