I think a reference of what your anime character is based on would help.
Right now, it actually feels like a hybrid of anime and a Pixar character. It just seems super skinny, when anime characters feel closer to real humans but with stylized anatomy thrown in.
The hair bangs being separate elements instead of modeled as one topology comes across as rushed. Or if you really wanted to save polygons, you should bake it down as one alpha map.
Thank you for your comments. This is the reference I used. Got it from the web The hair bangs was modeled in a rush, just wanted to see how it looks, I started to model the bangs first, but I was not really sure how to integrate then into the main hair mesh, that's why I did it separately for now.. how's the topology? How do you think I can improve it? Greetings!!
Replies
Right now, it actually feels like a hybrid of anime and a Pixar character. It just seems super skinny, when anime characters feel closer to real humans but with stylized anatomy thrown in.
The hair bangs being separate elements instead of modeled as one topology comes across as rushed. Or if you really wanted to save polygons, you should bake it down as one alpha map.
The hair bangs was modeled in a rush, just wanted to see how it looks, I started to model the bangs first, but I was not really sure how to integrate then into the main hair mesh, that's why I did it separately for now.. how's the topology? How do you think I can improve it?
Greetings!!