I'm trying to create an animation that starts and ends slow but the center is going pretty quickly. I have a white bar that will be an emissive, and acting as a beam of energy going through a static mesh I have set up. It'll travel from one end to the other starting slow, picking up speed quickly, then slowing back down near the end.
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I haven't opened UDK, so I'm going off what I have learned recently and surprisingly, what I typed makes sense to me. Ha ha!
Time ---> Sin ---> Add (1) ---> Divide(2)
No Multiply node.