Clog The Cog Studios is a small indie development group focused on the unity platform.
Our development is very laid back and friendly, but don't get it wrong, we get work done.
What I've come here today for is to recruit a character artist, meaning modeler primarily, but texture art and animation are a major plus.
What we need from you:
• You must be able to model a character accurately.
• You must be able to keep the poly count low.
• You must be able to create a reasonable joint structure that can be utilized to create believable animations.
• You must, must, MUST! be able to have fun. Thats what this is all about! Producing a game that we and others can have fun with!
Now I'm sure you want to know a bit about the game, eh? The project is an isometric zombie horror/survival shooter (What a mouthful!) with multi-player elements and expansive story line and sandbox city scape. The game focuses on the freedom to explore and fight off zombie hordes whilst exploring unique environments, and the choice to follow the multiple story lines.
This position is for now, unpaid (Sorry, we're strapped for cash as it is!), but that could change dependent on the success of the game. The focus is for a friendly artist to get his foot in the door with us.
Contact us!
A number of platforms are available to contact me directly through, be it a personal message on here, skype (ClogTheCogStudios), or even steam (Piesandbombs13), feel free to drop me a line at any time. Don't be shy, even if you're just interested in the project and details, please send me a message!
Oh, and we're always looking for help, so if your just an environmental artist or texture artist, feel free to apply as well, as the faster the art pipeline is, the faster the game can be completed.