A low poly squirrel (1,270 polygons)
Student work.
First time model an animal, so of course it does not looks professional, if you can give me some feedback that will be great.
Might or might not unwarp and texture it in the future.
Software use: 3Ds max
Replies
Second, could we have a polyframe? It seems like a lot of polygons but still your character is very squared (like the ears or the tail).
The arms seem odd to me. The hands are too small and the transition between shoulders and wrists is a bit too intense I think.