Hello everyone! I am currently writing my bachelor thesis at the University of Skövde in Sweden and right now I really need your help! In my thesis I study the viewers opinion on different elements on game covers. Therefore I have created a survey that contains one game cover made in three different versions. In this…
Hi everyone. I recently worked on Quixel Suite making some nice textures but have a problem when it comes to exporting. I work on Unity 3D and use the export preset but the metalness map comes without the alpha channel which contain the gloss. The export works fine with tga but they are very heavy and this means I have to…
Click here, you dopes "The Uzebox is a retro-minimalist homebrew game console. It is based on an AVR 8-bit general purpose microcontroller made by Atmel. The particularity of the system is that it's based on an interrupt driven kernel and has no frame buffer. Functions such as video sync generation, tile rendering and…
Hi there folks, I'm new to Polycount (and Maya, to be frank) so go easy on me, please. :) I've been working on a 3D character for a VR game (using Unity) that I'd like to give a surface that has an active, liquid quality to it. The closest thing I could use for reference is the skin on the Searchers from a game called…
Hey folks... I imagine a number of you Max users out there will be familiar with Chuggnut's excellent unwrap tools (from www.chuggnut.com). I was wondering if there was any easy way to set often-used items like the "align" and "space" tools (for vertical/horizontal alignment and spacing) to be activated by hotkeys? It'd be…
This Bike Model is currently being used in a mobile game, I need to optimize the file and wanted to find out what the best way to go about doing that it. The current size of the FBX file is 3.31 mb and contains 4 models and 7 joints. The highest poly model is 10,000 polygons and the other 3 are LODs, so they dont have…
http://cahemdue.net I redesigned a while back but I think it needs it again. I find it difficult to contain so many 3d models, 2d work etc along with level design and even movie/sound creation. Any suggestions for organization would be greatly appreciated. Also I see *most* portfolio websites only show the very best stuff…
Hello all, I recently came across Ulricks Dungeon environment on these forums (http://www.polycount.com/forum/showthread.php?t=107729), was heavily inspired and decided to have a go at my own but to combine it with more work I had been inspired by such as Brandon Orden's Cottage Interior (again on these forums). I wanted…
Greeting, I just wanted to let people know that I have finally uploaded a new version of UVDeluxe to CreativeCrash! You now have the option that is on by default to automatically detect the texture resolution of what you are working on, It's a huge time saver over having to set it manually. Setting it manually is still…
Hi everyone! I'm trying to develop a tool which has 2 arrays (Prueba1 is the main array and prueba2 contains the words that musn´t appear). First erase the " * " character and later through the "FindString" function check if it was a string correct or not. But i have an exception which i don't see right now, this exception…