So I'm having a little trouble working out the differences between Material IDs and using Textures in terms of optimizations. I'm dealing with Mobile devices (Gear VR) and Unreal Engine 4, and from my understanding - Material IDs separate the mesh giving more draw calls, but using textures, i.e: Separating the materials of…
Hi I have another small problem with an ID not importing , on the BMP map there is the solid red color of the ID but when DDO imports it and creates the ID masks that ID gets a blank space .. I am wondering why? How to fix? also I tried to give it a standard material from the fbx swatch file but same result , a blank space…
Hello everyone, I would like to know more informations about Materials and IDs. I know that you can have multiples IDs on a mesh. By having multiples IDs, you can assign multiples materials on you mesh. But can you have multiple IDs and a general ID that gather all IDs ? Here is an example, I have a sphere with two IDs…
Hello everyone Recently I have been experiencing some problems when baking with Marmoset. Although all the other maps look fine, my material id always turns out blue and there is nothing I can do to avoid the issue. Can anyone help me with this issue? Thanks F
Hey guys, I have made a character and I originally had 3 material ID setup for it , 1 - body (armour suit) , 2 - head and 3 - hair However, I have tried to add a 4th and 5th for the eyes and the translucent parts of the eyes but they do not seem to update when I reimport the character :s Could this be that the old models…
Hi, I just downloaded 1.6 and playing around with the demo scifi helmet in trial mode. I started a new project and loaded the mesh/id/ao/norm. It opened with PigIronBlk set to a darkgrey id, chrome to white id. I changed the pigiron to blue, chrome to red, and added a graphite to orange id using the icon on the right of…
So Im having an issue with generating a Color ID Mask and Im probably doing wrong in the first place BUT here is my issue: The brown line between the white material and the plaster material is showing the material on the very bottom right now through the color ID map. Im assuming its due to the pixels located along that…
Hi guys, I'm having trouble utilizing color id masking for handpainted textures. They work fine for smart materials, but if I try to use any paint layers I run into a bit of trouble. So far it: 1) Masks properly, but after painting some more all of the albedo disappears after leaving painting mode. 2) Doesn't mask to color…
Hi Polycount, Do material ID's work in marmoset 2? I have a model that has various material types such as metal, rubber and carbon fibre and I was wondering what the best method of material application would be. Is there anyway that I could apply various instances of the master material to each of the material types as…