So Im having an issue with generating a Color ID Mask and Im probably doing wrong in the first place BUT here is my issue:
The brown line between the white material and the plaster material is showing the material on the very bottom right now through the color ID map. Im assuming its due to the pixels located along that line not being true one color or the other on the map.
Here is how Im generating the color masks right now they feed off of a unified generator that allows for the materials to deteriorate off the surface of the wood planks in the back. How do I either setup up the color mask correctly via masks or how do I get said color map to display materials properly without the division line. Also Im blending the material using a multi material blend hence the Color ID.
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The best fix is to use a series of single mat blends - if you're only doing 3 masks it'll likely process faster too.