Hey all, Wondering if anyone could help me solve this mystery. I'm sculpting in ZBrush with X axis mirroring on. But my strokes aren't always being mirrored accurately on the opposite side. The problem area seems to be the inner eye. When my strokes cross that area, it's as if mirroring is turned off. Please see attached…
Ok, not sure how I did this, but somehow I changed the pivot axis in mudbox on my object so it doesnt rotate normally now (it seems to have moved the pivot to a shoulder or something). I would like it to be in the center of the object that I am working on, but no matter what I do it will not reset to that. Any help would…
Hey, working in Maya 8.0, don't know what happened but for some reason my right click doesn't bring up the marking menus it should, but acts like middle clicking does (moves/scale/rotate/etc... along last used axis.) I've tried deleting my prefs folder and resetting my prefs, but it hasn't worked. It makes it very hard to…
Hey all. I searched but nothing came up... If this has been covered then sorry! I've created a custom rig but im having a horrible time getting a decent working forearm rig. I've tried the two-bone method (radius & ulna) and the wrist twist method from James Haywoods' tutorials http://jhaywood.com/croiProjectArm00.htm The…
i have a simple rig with like 4 bones. for some odd reason when i wire the bone y rotation to the y rotation of the dummy object. They dont reflect the exact rotation.So when i rotate the dummy on y axis, the bones rotate on x axis.
I need to rotate along an edge, in the edge's local angle. I'm not asking how to reposition a pivot location. I want to get the Rotation pivot angle Set to Edge, just like in Scale and Transform options. See my screenshots. Take note of the Z-axis direction in each image, I successfully Set to Edge for Transform and Scale,…
Hello guys, I'm trying to wrap my head around animating with Human IK. I'm slowly taming it, but I'm still running into a really shitty issue: I can't seam to find a way to modify The Local Rotation Axis of my Human IK controls to something that I can use. Basically, I would like to set the rotation axis to something that…
Hey guys, So I was just wondering is it considered unprofessional/lazy to have game assets decimated rather than retopologized by hand? And I am not talking about characters, or things that will be deforming. I am talking more about things like rocks to weapons and even bigger assets like spaceships. Should I avoid showing…
[Update] Final of the First video [ame] http://www.youtube.com/watch?v=q8_QhDyYSvY[/ame] Second Video: [ame]http://www.youtube.com/watch?v=fM5OeRgA1Y4[/ame] Third Video: [ame] http://www.youtube.com/watch?v=g8PRJueadsE[/ame] Hello all, I've been solo working on creating a 2 minute video for a client and figured I'd share…
Portfolio linkedin Creating a shader for two material vertex shader with a covering layer such as snow or moss. I plan to optimize it for artist use and sell it on the marketplace. Screenshots that follow show the ability to blend layer to layer as well as the parameters for the covering layer. Each layer uses 4 texture…