Creating a shader for two material vertex shader with a covering layer such as snow or moss. I plan to optimize it for artist use and sell it on the marketplace. Screenshots that follow show the ability to blend layer to layer as well as the parameters for the covering layer. Each layer uses 4 texture samples. Albedo, Tangent Normals, Height, and an "S" map. This map has Roughness in the Red channel, Metalness in the Green, and AO in the Blue. The values related to these maps are highly adjustable. The height maps power the blending between layers. Snow or the covering layer can be masked by world axis and can tesselate beyond the height of the underlying layers. The video is a preview of an earlier state of the shader.