Hey! I've got a scale problem with my scene thats causing issues and I'm not sure what to do. I modelled everything in zbrush with its mm scale then exported the tiny version to Maya and scaled it up to real world size and put the calculated size into zbrush's export scale parameter. When I came to add the hair, I ran into…
Hi guys, have lurked for a bit but never actually posted. I'm currently modelling a steam train in 3DS Max and I plan to export to Substance Painter and ultimately UE4. However, I'm a few hours in and I've not really thought about an efficient workflow. More specifically, unwrapping and baking out normals and AO for use…
Hey Polycounters! I recently started doing a set for Juggernaut, it worked fine til I started exporting my block meshes to Dota 2. I've done this before, half year ago with Luna and didn't encounter this problem. When I import my mesh to Dota, it gets scaled down approx 20%. I've googled the heck out of this problem and…
Okay guys Can someone explain what am I doing wrong I have the simplest alpha imported in zBrush Used the grabDoc on it Here it is without tweaking And after some time spent tweaking Alpha settings here is the result that I'm happy with Now, all that i need is to export it to use constantly without spending time tweaking…
Hi there, I'm sure this isn't the first time someone's come crying for help to this fine userbase and I do want to start by saying that I have been trying to comb through all the great articles and posts that might help me solve this on my own. That said, I was wondering if anyone can point me in the right direction toward…
i was wondering about that earlier as well. i think he may have triangulated the mesh before export. anyone else reading, u should not leave ngons in the mesh before export. to guarantee that your normal mapped model will have perfect shading i highly recommend triangulating your entire mesh BEFORE you bake normal maps and…
Hello im having problems viewing images in lightroom 5 In library or develop tab, the colors/contrast etc. it all look different in lightroom than the exported image (when i view it in ACDSee for example or in any other browser or even photoshop). Lightroom displays them weirdly... I believe it might have to do something…
So, I've been doing a LOT of reading this week from iddevnet.com and doom3world and I've done the tutorials and read numerous posts on importing characters into Doom3 and Quake 4. I started with Quake 4, was very confused and didn't get quite that far in the importing process. The documentation confused me ... I didn't…
I have an issue with my textures within the CryEngine, I have followed tutorials for the correct way to import assets into the CryEngine, I never really had a problem in the past. Until I tried importing my building facade today it's a modular piece that I created in 3ds max. All the textures I have converted to CryTiff…
SeriousEditor3 suffers a big drawback thanks to its overprotective security system, you can't grab the skeleton you can only link to it within the model editor and there's no way to review the skeleton's bones through the editor either. there's not a source file out there with any usable skeletons so you've got no choice…