So, I've been doing a LOT of reading this week from iddevnet.com and doom3world and I've done the tutorials and read numerous posts on importing characters into Doom3 and Quake 4.
I started with Quake 4, was very confused and didn't get quite that far in the importing process. The documentation confused me ... I didn't know what a .def file was (I thought it was a modded maya file at first.)
I read around, and I gradually made progress.
So I found an wesome tutorial through Doom3 world, and finally got all my directorys within Doom3 to all line up, all the files are there ... and ...
SPLAT.
when I type in exportmodels character.def
It starts to export the files and BLAMMO (kFailure) Unexcpected Error Doom3 and Maya7.0 both HATE you.
So My problem in both the engines is that ... it's not exporting my .mb or .ma (I tried BOTH) from maya 7.0 are are not being exported to MD5's.
Is it the .dll, is it the PATH settings.
I have a feeling it's just maya7.0, can anyone help me out.
I'm going to try going BACK to quake 4, since I learned a lot more about how the files are organized, and the .defs are set up. so yeah,
If anyone could hlep me I would be overjoyed.
Replies
Have you tried looking on
http://www.iddevnet.com/
or
http://www.doom3world.org/index.php
I tried changing the version number, same error, so I'm in the process of attaining temporarly Maya 6.0 or 6.5 to see if it works on either :-(
All have the same error, I've tried .MB .MA.I've tried deleting parts of mymodel, and auotomapping, I've freezed tranformations, deleted history, made sure my layers were gone .. nothing and I mean NOTHING is working
(kFailure) Unexpected Error
Should I just POST the file and someone could help me? I've just been poundingmyhead into a wall trying to get this to work.
If there is ANYone out there who is extremly fluent in this, and has the time and patience, I have the file uploaded in OBJ format at
http://digitalarts.bgsu.edu/portfolios/jacobcw/romulusobj.obj
http://sourceforge.net/projects/colladablender/
Found a hiccup with the Q4 editor that someone else had on doom3world. Apparently turning on the new multithreading option in the advanced settings under the new patch doesn't play too well with the editor.
Anyone have luck getting the md5's out of Maya? I'm going on a reading binge for awhile, but I was curious how everyone else was coming along.